Exotic Weapon Traits

Some weapons have traits that only the masters of their craft can ever achieve. Here lies a list of hidden potential in these weapons

Ranged Deflection
In combat if your weapon is drawn and no enemies are in melee range of you, all ranged attacks against you that are projectiles have disadvantage to hit, as you spin your blade to block them.

Shove
Upon hitting an enemy you can shove them 5+Your strength modifier feet away from you if they fail a strength saving throw, contested by your own strength check. Can only be activated once per turn.

Bleeding Wounds
Upon striking a enemy they must roll a constitution saving throw DC: 14 on a failed save the target takes an extra 1d6 damage for every 10 damage you dealt to them in the strike. Can only be activated once per turn.

Grappling Strike
Upon striking a enemy you can make a grapple check against them through the weapon, though you have disadvantage.

Swinging Force
If you spend an action readying an attack for the next turn. Your range increases by 5 feet and you deal an extra 2d6 on your damage roll.