Hoarfolk

DISCLAIMER: Before picking this race consider what downsides it might have in the society of your area, if it's a norvanstein village there won't be a orge bard walking around.

Four armed monstrosities. The terrors of the Defilers. These creatures are the duelists of the Durzark's army and his prized jewel against even the greatest of Norvanstein forces. Not the most intelligent in the ranks of the Defilers the Hoarfolk make up with it in precise fighting and fast reflexes.

History
Hurath were a lead in for the creation of Hoarfolk however they were so wildly different they got a different name. Durzark made Hurath right after his 2nd run Orges in the First Age, They were short human like creatures with a third arm sprouting out of there hunched backs. The concept of both Hoarfolk and Hurath were for them to be duelists to defeat even the greatest blademasters in Norvanstein's armies. Years later Durzark improved upon these creatures making the four armed Hoarfolk.

Physical Appearance
Lean bodies, four arms, horse-like mouths and small beady black eyes. These creatures skin vary from a grayish color to a clay brown. Their hooves giving them excellent grip on the ground.

Traits
Ability Score Increase: Your Dexterity score increases by 2 and your Strength score increases by 1.

Age: Hoarfolk are created folk and so are instantly matured. They age slowly dying at around 70 to 80 years old.

Alignment: Born into the ranks of the Defilers they lean towards lawful. Inherently evil to the very core they are always evil.

Size: Hoarfolk tower just a little over most humans standing at about 6-7 feet tall. Your size is Medium.

Speed:  Your base walking speed is 30 feet.

Languages: You can speak one language of your choice.

Four Armed Monstrosity: You have four arms long arms. They are two weak to duel wield weapons with the heavy property and you are not able to use the weapon with two hands. They can wield light weapons expertly and can add their dexterity modifier to the damage rolls with offhand attacks. When you take the dodge action you also gain +2 AC.